about

some background information

When I started sound editing there were systems that had a dedicated remote.
The user interface was a reflection of the purpose of the system. 
When ,years ago, I switched from Augan OMX to Pyramix to edit sound to picture a dedicated remote was not available. So I decided to develop something myself.
Starting with some smaller macro keyboards it evolved to a 128 key POS keyboard. 
The layout was based on what you want the DAW to do while instructing for audio editing tasks.
The location of the keys were placed in a way that made sense to me.
Also I wanted to have a nice balance on movement of the hands and body to help
avoiding RSI. Also I was never very good in remembering keyboard shortcuts so having a board
that translate editing functions to one or a string of more keyboard pushes combined helped a lot.
I found that remembering and using the standard computer keyboard shortcuts were distracting my thoughts from where they should be:  editorial decisions on audio.
The self designed edit remote for pyramix served me for over 15 years.  Of cause it evolved over the years.
Sound editors that came to work with me and did not have any experience with Pyramix were up and running in a day or two. 
 When I had to work for a collaboration project with protools I decided to re-develop the remote to use with protools.
I used designing the new remote to learn how to use protools. 
I am now editing in protools for more than year so my design has already seen several adjustments.





With some keys I could do a additional trick. If you push "clip gain plus” and "clip gain min” at the same time clip gain is reset to ZERO.

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